src/GenColor.cpp

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00001 
00008 /*
00009 This file is part of Teapot Colony Wars.
00010 
00011 Teapot Colony Wars is free software: you can redistribute it and/or modify
00012 it under the terms of the GNU General Public License as published by
00013 the Free Software Foundation, either version 2 of the License, or
00014 (at your option) any later version.
00015 
00016 Teapot Colony Wars is distributed in the hope that it will be useful,
00017 but WITHOUT ANY WARRANTY; without even the implied warranty of
00018 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00019 GNU General Public License for more details.
00020 
00021 You should have received a copy of the GNU General Public License
00022 along with Teapot Colony Wars.  If not, see <http://www.gnu.org/licenses/>.
00023 */
00024 
00025 #include "GenColor.h"
00026 
00027 #include "Constants.h"
00028 
00029 GenColor* GenColor::_instance = NULL;
00030 unsigned int GenColor::_nb_colors = 0;
00031 float GenColor::_factor = 1.0;
00032 
00033 GenColor::GenColor() {
00034 
00035 }
00036 
00037 GenColor::~GenColor() {
00038   destroy();
00039 }
00040 
00041 GenColor* GenColor::instance() {
00042   if(_instance == NULL) {
00043     _instance = new GenColor();
00044   }
00045 
00046   return _instance;
00047 }
00048 
00049 void GenColor::destroy() {
00050   if(_instance != NULL) {
00051     delete _instance;
00052     _instance = NULL;
00053     _nb_colors = 0;
00054     _factor = 1.0;
00055   }
00056 }
00057 
00058 GLubyte* GenColor::getNewColor() {
00059   GLubyte *colors;
00060 
00061   colors = new GLubyte[3];
00062   _nb_colors++;
00063 
00064   if(_nb_colors % 8 == 0) {
00065     _factor /= 2.0;
00066   }
00067   colors[0] = ((_nb_colors + 1) % 2 == 0 ?
00068     (GLubyte) (_factor * ((float) (COLOR_MAX - COLOR_LIMIT))) :
00069     (GLubyte) COLOR_MIN);
00070   colors[1] = (((int) (_nb_colors / 2) + 1) % 2 == 0 ?
00071     (GLubyte) (_factor * ((float) (COLOR_MAX - COLOR_LIMIT))) :
00072     (GLubyte) COLOR_MIN);
00073   colors[2] = (((int) (_nb_colors / 4) + 1) % 2 == 0 ?
00074     (GLubyte) (_factor * ((float) (COLOR_MAX - COLOR_LIMIT))) :
00075     (GLubyte) COLOR_MIN);
00076 
00077   return colors;
00078 }

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