src/Worshiper.h

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00001 
00008 /*
00009 This file is part of Teapot Colony Wars.
00010 
00011 Teapot Colony Wars is free software: you can redistribute it and/or modify
00012 it under the terms of the GNU General Public License as published by
00013 the Free Software Foundation, either version 2 of the License, or
00014 (at your option) any later version.
00015 
00016 Teapot Colony Wars is distributed in the hope that it will be useful,
00017 but WITHOUT ANY WARRANTY; without even the implied warranty of
00018 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00019 GNU General Public License for more details.
00020 
00021 You should have received a copy of the GNU General Public License
00022 along with Teapot Colony Wars.  If not, see <http://www.gnu.org/licenses/>.
00023 */
00024 
00025 #ifndef WORSHIPER_H
00026 #define WORSHIPER_H
00027 
00028 #include <GL/glut.h>
00029 #include <list>
00030 
00031 #include "Drawable.h"
00032 #include "Constants.h"
00033 #include "MoveCommand.h"
00034 
00035 class Colony;
00036 class Behaviour;
00037 class Pheromone;
00038 class VisualContext;
00039 
00043 class Worshiper  : public Drawable
00044 {
00045 private:
00046 
00047   friend class Colony;
00048 
00052   move_command _last_command;
00053 
00057   Worshiper(Behaviour * behaviourStrategy, Colony * colony,
00058     unsigned int size, unsigned int food);
00059 
00060 protected:
00061 
00063   Behaviour * _behaviourStrategy;
00064 
00066   Colony * _colony;
00067 
00069   VisualContext * _visualContext;
00070 
00072   unsigned int _size;
00073 
00075   unsigned int _food;
00076 
00078   GLfloat m_tex_vector[4];
00079 
00083   void compute_tex_vector();
00084 
00085 public:
00086 
00090   virtual ~Worshiper();
00091 
00097   inline Behaviour * getBehaviour() {
00098     return _behaviourStrategy;
00099   }
00100 
00104   void think();
00105 
00113   move_command getAction();
00114 
00122   std::list<Pheromone*>* getPheromones() const;
00123 
00129   inline move_command getLastAction() const {
00130     return _last_command;
00131   }
00132 
00138   inline Colony * getColony() const {
00139     return _colony;
00140   }
00141 
00145   virtual void draw();
00146 
00152   inline unsigned int getSize() const {
00153     return _size;
00154   }
00155 
00161   void setFood(unsigned int new_var);
00162 
00168   inline unsigned int getFood() const {
00169     return _food;
00170   }
00171 
00177   bool subFood();
00178 
00184   inline unsigned int getCapacity() const {
00185     return (_size * CAPACITY_FACTOR);
00186   }
00187 
00193   inline VisualContext* getVisualContext() const {
00194     return _visualContext;
00195   }
00196 
00202   void setVisualContext(VisualContext * v);
00203 
00207   void destroyVisualContext();
00208 
00214   inline Behaviour * getBehaviour() const {
00215     return _behaviourStrategy;
00216   }
00217 };
00218 
00219 #endif // WORSHIPER_H

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