#include <GL/glut.h>


Go to the source code of this file.
Data Structures | |
| struct | _jitter_point |
| A jitter point. More... | |
| struct | _jitter_set |
| A set of jitter points. More... | |
Defines | |
| #define | MAX_SAMPLES 66 |
| #define | MAX_JITTERS 7 |
Typedefs | |
| typedef struct _jitter_point | jitter_point |
| A jitter point. | |
| typedef struct _jitter_set | jitter_set |
| A set of jitter points. | |
Variables | |
| jitter_point | j_1 [] |
| jitter_point | j_2 [] |
| jitter_point | j_3 [] |
| jitter_point | j_4 [] |
| jitter_point | j_8 [] |
| jitter_point | j_15 [] |
| jitter_point | j_24 [] |
| jitter_point | j_66 [] |
| jitter_set | j [] |
Definition in file Jitter.h.
| #define MAX_SAMPLES 66 |
| jitter_set j[] |
Initial value:
A jitter setDefinition at line 294 of file Jitter.h.
Referenced by World::draw(), Display::draw(), World::iteration(), Image::loadBMP(), and World::World().
Initial value:
{
{ 0.285561, 0.188437},
{ 0.360176, -0.065688},
{-0.111751, 0.275019},
{-0.055918, -0.215197},
{-0.080231, -0.470965},
{ 0.138721, 0.409168},
{ 0.384120, 0.458500},
{-0.454968, 0.134088},
{ 0.179271, -0.331196},
{-0.307049, -0.364927},
{ 0.105354, -0.010099},
{-0.154180, 0.021794},
{-0.370135, -0.116425},
{ 0.451636, -0.300013},
{-0.370610, 0.387504}
}
Initial value:
{
{ 0.030245, 0.136384},
{ 0.018865, -0.348867},
{-0.350114, -0.472309},
{ 0.222181, 0.149524},
{-0.393670, -0.266873},
{ 0.404568, 0.230436},
{ 0.098381, 0.465337},
{ 0.462671, 0.442116},
{ 0.400373, -0.212720},
{-0.409988, 0.263345},
{-0.115878, -0.001981},
{ 0.348425, -0.009237},
{-0.464016, 0.066467},
{-0.138674, -0.468006},
{ 0.144932, -0.022780},
{-0.250195, 0.150161},
{-0.181400, -0.264219},
{ 0.196097, -0.234139},
{-0.311082, -0.078815},
{ 0.268379, 0.366778},
{-0.040601, 0.327109},
{-0.234392, 0.354659},
{-0.003102, -0.154402},
{ 0.297997, -0.417965}
}
1.5.4