#include <GL/glut.h>


Go to the source code of this file.
| Data Structures | |
| struct | _jitter_point | 
| A jitter point.  More... | |
| struct | _jitter_set | 
| A set of jitter points.  More... | |
| Defines | |
| #define | MAX_SAMPLES 66 | 
| #define | MAX_JITTERS 7 | 
| Typedefs | |
| typedef struct _jitter_point | jitter_point | 
| A jitter point. | |
| typedef struct _jitter_set | jitter_set | 
| A set of jitter points. | |
| Variables | |
| jitter_point | j_1 [] | 
| jitter_point | j_2 [] | 
| jitter_point | j_3 [] | 
| jitter_point | j_4 [] | 
| jitter_point | j_8 [] | 
| jitter_point | j_15 [] | 
| jitter_point | j_24 [] | 
| jitter_point | j_66 [] | 
| jitter_set | j [] | 
Definition in file Jitter.h.
| #define MAX_SAMPLES 66 | 
| jitter_set j[] | 
Initial value:
A jitter setDefinition at line 294 of file Jitter.h.
Referenced by World::draw(), Display::draw(), World::iteration(), Image::loadBMP(), and World::World().
Initial value:
{
  { 0.285561,  0.188437},
  { 0.360176, -0.065688},
  {-0.111751,  0.275019},
  {-0.055918, -0.215197},
  {-0.080231, -0.470965},
  { 0.138721,  0.409168},
  { 0.384120,  0.458500},
  {-0.454968,  0.134088},
  { 0.179271, -0.331196},
  {-0.307049, -0.364927},
  { 0.105354, -0.010099},
  {-0.154180,  0.021794},
  {-0.370135, -0.116425},
  { 0.451636, -0.300013},
  {-0.370610,  0.387504}
}
Initial value:
{
  { 0.030245,  0.136384},
  { 0.018865, -0.348867},
  {-0.350114, -0.472309},
  { 0.222181,  0.149524},
  {-0.393670, -0.266873},
  { 0.404568,  0.230436},
  { 0.098381,  0.465337},
  { 0.462671,  0.442116},
  { 0.400373, -0.212720},
  {-0.409988,  0.263345},
  {-0.115878, -0.001981},
  { 0.348425, -0.009237},
  {-0.464016,  0.066467},
  {-0.138674, -0.468006},
  { 0.144932, -0.022780},
  {-0.250195,  0.150161},
  {-0.181400, -0.264219},
  { 0.196097, -0.234139},
  {-0.311082, -0.078815},
  { 0.268379,  0.366778},
  {-0.040601,  0.327109},
  {-0.234392,  0.354659},
  {-0.003102, -0.154402},
  { 0.297997, -0.417965}
}
 1.5.4
 1.5.4