#include <GL/glut.h>
Go to the source code of this file.
Data Structures | |
struct | _jitter_point |
A jitter point. More... | |
struct | _jitter_set |
A set of jitter points. More... | |
Defines | |
#define | MAX_SAMPLES 66 |
#define | MAX_JITTERS 7 |
Typedefs | |
typedef struct _jitter_point | jitter_point |
A jitter point. | |
typedef struct _jitter_set | jitter_set |
A set of jitter points. | |
Variables | |
jitter_point | j_1 [] |
jitter_point | j_2 [] |
jitter_point | j_3 [] |
jitter_point | j_4 [] |
jitter_point | j_8 [] |
jitter_point | j_15 [] |
jitter_point | j_24 [] |
jitter_point | j_66 [] |
jitter_set | j [] |
Definition in file Jitter.h.
#define MAX_SAMPLES 66 |
jitter_set j[] |
Initial value:
A jitter setDefinition at line 294 of file Jitter.h.
Referenced by World::draw(), Display::draw(), World::iteration(), Image::loadBMP(), and World::World().
Initial value:
{ { 0.285561, 0.188437}, { 0.360176, -0.065688}, {-0.111751, 0.275019}, {-0.055918, -0.215197}, {-0.080231, -0.470965}, { 0.138721, 0.409168}, { 0.384120, 0.458500}, {-0.454968, 0.134088}, { 0.179271, -0.331196}, {-0.307049, -0.364927}, { 0.105354, -0.010099}, {-0.154180, 0.021794}, {-0.370135, -0.116425}, { 0.451636, -0.300013}, {-0.370610, 0.387504} }
Initial value:
{ { 0.030245, 0.136384}, { 0.018865, -0.348867}, {-0.350114, -0.472309}, { 0.222181, 0.149524}, {-0.393670, -0.266873}, { 0.404568, 0.230436}, { 0.098381, 0.465337}, { 0.462671, 0.442116}, { 0.400373, -0.212720}, {-0.409988, 0.263345}, {-0.115878, -0.001981}, { 0.348425, -0.009237}, {-0.464016, 0.066467}, {-0.138674, -0.468006}, { 0.144932, -0.022780}, {-0.250195, 0.150161}, {-0.181400, -0.264219}, { 0.196097, -0.234139}, {-0.311082, -0.078815}, { 0.268379, 0.366778}, {-0.040601, 0.327109}, {-0.234392, 0.354659}, {-0.003102, -0.154402}, { 0.297997, -0.417965} }